# Creating a C++ Project

* Choose Game > Third Person > C++
  * Target Platform: Desktop
  * Quality Preset: Maximum
  * Starter Content: Unchecked
  * Project Name: CronosPlayDemo

<figure><img src="/files/59ug2SCcsFi1vc7PfbP3" alt="" width="563"><figcaption></figcaption></figure>

* Waiting for the project to be created

<figure><img src="/files/uUKfhwmjCA2TfhWFIYj3" alt="" width="563"><figcaption></figcaption></figure>

* The Default map ThirdPersonMap is shown as below

<figure><img src="/files/A9BFY1mRBtqMYbvxIeHU" alt="" width="563"><figcaption></figcaption></figure>

* Select Edit > Plugins in the menu, check and enable **Cronos Play for Unreal Engine**

<figure><img src="/files/QX2gF9626RGKm2FSuxhI" alt="" width="563"><figcaption></figcaption></figure>

* Select Edit > Editor Preferences > Source Code > Accessor: Source Code Editor > Visual Studio 2022

<figure><img src="/files/4LEnaFAOljyGgTCx1HKF" alt="" width="563"><figcaption></figcaption></figure>

* Tools > Open Visual Studio 2022

<figure><img src="/files/dCFz6JUyQ6UL5Xn4yjyg" alt="" width="563"><figcaption></figcaption></figure>

* Select Development Editor Profile in tool bar > Build > Build Solution (Disable Live Coding on Unreal Editor before building)

<figure><img src="/files/2m5ER6QXGtSsFQmwqusa" alt="" width="563"><figcaption></figcaption></figure>

* Click Play button

<figure><img src="/files/SP0hGEWvmv1DxwItPcXV" alt="" width="563"><figcaption></figcaption></figure>


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# Agent Instructions: Querying This Documentation

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```
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```

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