Cronos EVM Docs
  • Getting Started
    • Getting Started
    • Background
    • Architecture
    • Cronos roadmap
  • FOR USERS
    • 💳Crypto.com Card Top Up
    • 🔥Crypto Wallets
    • 🦊MetaMask Configuration
    • 🦁Brave Wallet
    • 🌉Bridges
      • From the Crypto.com App and Exchange
        • From the Crypto.com App
        • From the Crypto.com Exchange
      • IBC (Cronos POS Chain, other Cosmos chains)
        • Cronos Bridge Web App
      • Independent bridges
      • FAQs for Bridge transfers
      • FAQs for transactions from/to centralized exchanges
    • 🚰Testnet Faucet
    • 💡Tips & FAQs
    • 👮Key Principles for Wallet Security
    • GasTracker
  • FOR DAPP DEVELOPERS
    • 💡Founder FAQs
    • 🏅Hacker's Getting Started Resources
    • 📃Smart Contracts
      • Contract Development on Testnet
      • Contract Deployment and Verification
      • Contract Verification Export: Cronoscan To Cronos Explorer
      • Best Practices
      • Token Contract Addresses
    • 💻dApp Creation
      • Free and commercial RPC endpoints
      • Wallet integrations
      • Web3-wallet
      • JSON-RPC methods
      • Address Conversion
      • Swagger Playground
    • ⚙️Dev Tools & Integrations
      • All dev tools & integrations
      • Account Abstraction
      • Band Protocol
      • Banxa
      • GoldRush
      • Cronos Safe
      • Flair
      • Google Bigquery
      • Moralis
      • Pyth
      • Secret Network
      • SubQuery
      • Witnet
    • Crypto.com AI Agent SDK
  • FOR NODE HOSTS
    • Running nodes
      • Cronos Mainnet
        • Quicksync
        • State-sync
        • Public Node Sync
        • KSYNC
        • The "Huygen" upgrade guide (v0.6.* to v0.7.*)
        • The "v0.7.0-hotfix" upgrade guide (v0.7.* to v0.8.*)
        • The "Galileo" upgrade guide (v0.8.* to v1.0.*)
        • The "Titan" upgrade guide (v1.0.* to v1.1.0)
        • The "v1.2" upgrade guide (v1.1.* to v1.2.0)
        • The "v1.3" upgrade guide (v1.2.* to v1.3.0)
        • The "v1.4" Pallene upgrade guide (v1.3.* to v1.4.1)
        • Patching Unlucky & Duplicate Tx
      • Cronos Testnet
      • Devnet
      • Best Practices
      • Cronosd build with Nix
      • VersionDB
      • MemIAVL
      • Local State Sync
    • Cronosd
  • CRONOS PLAY
    • Introduction
    • Unity Engine
      • Current Version
      • Legacy Version
        • EVM
        • Login Example
        • Custom RPC
        • ERC20
        • ERC721
        • ERC1155
      • Useful Links
    • Unreal Engine
      • Installation and Enabling
      • Working with Blueprint
        • Actors and Blueprint Classes
        • Cronos Configuration
        • Connect Defi Desktop/Onchain Wallet with URI
        • Connect Wallets with QR Code
        • Connect WalletConnect Step by Step
        • WalletConnect 2.0 and Unreal Engine 5: Hello World Example
        • Wallet
        • ERC20
        • ERC721
        • ERC1155
        • Broadcast Transactions
        • Get Tokens or Transactions
      • Working with C++
        • Creating a C++ Project
        • Creating a child DefiWalletCoreActor
        • Querying a contract
        • Customizing Network
      • Demo
    • Cronos Play C++ SDK
    • Crypto.com Pay Integration
    • Cronos Play FAQ
  • Block Explorers
    • Block Explorer and API Keys
    • Cronos Explorer
    • Cronoscan
  • CRONOS CHAIN PROTOCOL
    • Chain ID and Address Format
    • Cronos General FAQ
    • Genesis
    • Modules
      • module_bank
      • module_distribution
      • module_slashing
      • module_feemarket
    • Chain Details
      • List of parameters
      • Technical glossary
      • Protocol Documentation
    • Common IBC Commands
  • Cronos zkEVM
    • Cronos zkEVM
  • Resources
    • Media / brand kit
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  1. CRONOS PLAY

Cronos Play FAQ

What is the difference between using the Cronos Play Gaming SDK and Moralis?

In short, there are more similarities than differences, because a lot of this stuff is based on similar open-source libraries. Both are wrappers that allow developers to abstract away the generic read/write functions that you need when you want your user to interact with an Ethereum-compatible chain.

But Moralis SDK for Unity operates at a higher level of abstraction, meaning that it wraps and integrates more functionalities that you would need, as a developer, to code yourself otherwise. For example, Moralis SDK allows you to easily store your user data in their backend servers, whereas the Cronos Play integration of Chainsafe SDK (for Unity) does not include any backend, it's just a bunch of front-end functions that call a blockchain endpoint directly, with nothing in between.

In summary, as a dev, if you want to rely more on "ready made" libraries and high levels of abstraction on top of basic Ethereum read/write functions, use Moralis. If you want more control over lower level code and more granular customization of how blockchain transactions are read and written, use the Chainsafe SDK. You can start with Moralis and switch if you see that you need more customization, as switching is not going to require a complete redesign of your code (the underlying logic is similar).

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Last updated 6 months ago

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