Unreal Engine 4.27 and 5.0 are supported, i.e. one of them should be installed via the Epic Games Launcher.
Windows: Make sure you use Visual Studio 2019 or later.(2022) it's already coded, if any compiling errors occur, add these line to top of c++ file:
macOS: Make sure you use Xcode 13.2.1. If you are building the C++ SDK bindings and the corresponding binaries from Rust for Unreal Engine 5, then make sure to set a deployment target for the Cronos Play C++ SDK:
cargo build ..
// You may check the deployment target using `otool`:
otool -l <resulting binary>.dylib
// where The `LC_BUILD_VERSION/minos` should be `10.15`.
How to compile
To compile the existing library, follow the steps below: